Lessons from Games
Thursday, September 27th, 2007I’ve played so many games in my life I have to hope it’s had some effect on the way I think. Lately I’ve been thinking every great game has some non-obvious strategy that makes it interesting and also teaches a more general principle that can be applied to life.
Here’s my list:
-
Go
Always play the move that feels aesthetically correct over the one that seems to help your tangible short term goals. A good example is creating thickness over making territory.
This property is, for me, totally unique to Go and why it’s my favorite game. I could write a whole blog post on this…
-
Chess
On every move think hard about what your opponent can do to you before thinking about your own strategy.
I would be curious what a stronger Chess player would say as it could apply to any game, but in my opinion it is especially important in Chess. I wonder if it accounts for why Chess players are often so paranoid :).
-
Poker
You have to bluff, not because it is necessarily an effective strategy on the turn you do it, but because a reputation for bluffing is critical to keep opponents from folding when you do have a strong hand.
It took me a while to figure this one out. The lesson about letting go of sunk costs is too obvious.
-
Backgammon
When bad things happen, you must let go of your ego and objectively judge whether the outcome is the result of your own mistake or the result of bad luck. The most common example of this is when to take the doubling cube in a bad position. Correct strategy in that situation says you can be wrong three out of four times and still have a sound strategy.
I guess this is more of a meta strategy about improving your play over time, but I’ve found it applies to my life a lot. One thing that makes backgammon so hard to learn is that the outcome is so noisy.
-
Mancala/Othello
In games without good patterns to generalize or interesting global strategy, often a really good heuristic is just to limit the number of moves your opponent can make.
I can’t believe I’m giving away the reason I never lose these two games :). I realized this strategy while training an Othello playing AI when the weight on the number of available moves for an opponent greatly exceeded the weight on the current score. In fact, the weight on the current score was negative because it was inversely correlated with the weight on number of available moves.
-
Blokus
Your opponents territory is much more valuable than your own.
Aggressive game players always do way better at Blokus than cautious ones. Four player Blokus has a lot of Risk/Settlers/Diplomacy strategy of convincing your opponents that you’re losing so they don’t gang up on you. I would like to read some deeper analysis of Blokus — I feel like there’s a lot of interesting strategy there.
Any comments/additions?



